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	<title>Software Development At Heart &#187; Model-Driven</title>
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		<title>How ABSE came to be</title>
		<link>http://ruicurado.com/2009/07/29/how-abse-came-to-be/</link>
		<comments>http://ruicurado.com/2009/07/29/how-abse-came-to-be/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 13:41:20 +0000</pubDate>
		<dc:creator>Rui Curado</dc:creator>
				<category><![CDATA[ABSE]]></category>
		<category><![CDATA[AtomWeaver]]></category>
		<category><![CDATA[MDSD]]></category>
		<category><![CDATA[Model-Driven]]></category>

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		<description><![CDATA[This is my historical note about ABSE, Atom-Based Software Engineering, and how a simple idea evolved into a new Model-Driven Software Development methodology.
I&#8217;ve been for years researching ways to develop software in a   way that I would be more productive, more  organized, more effective. After a first attempt in 2000-2001, and with [...]]]></description>
			<content:encoded><![CDATA[<p>This is my historical note about ABSE, Atom-Based Software Engineering, and how a simple idea evolved into a new Model-Driven Software Development methodology.</p>
<p>I&#8217;ve been for years researching ways to develop software in a   way that I would be more productive, more  organized, more effective. After a first attempt in 2000-2001, and with limited, isolated ideas for a couple of years, a &#8220;click&#8221; came around 2005 that took me on a trip to a new way of thinking about software   development.</p>
<p>I was thinking of a more declarative way to do things. I was thinking in not doing the same things over and over   again. I was thinking of transforming my development experience into an automated library. Essentially, I wanted to   duplicate myself. I wanted to have the work strength of a small team.</p>
<p>This was the initial rationale behind the development of ABSE. I wanted to have a model of my software project and   then, by the switch of some buttons, I would be able to change code, and this code would adjust itself to the   specification I ordered. And things could be specified at an unlimited higher- or lower-level. A project would be made   of some or millions of small things&#8230; and the ABSE Atom was born.</p>
<p>ABSE first evolved as CodeGen4, a simple string-substitution template-based system. Then I thought it would be much   powerful if each Atom could be a program in itself. This way the model could &#8220;think&#8221; according to the specification.   Cool! Many new things could now be done.</p>
<p>In January 2007 I started building an IDE that would help me fulfill this dream of mine. A few months later I   abandoned the IDE&#8217;s development and started again. But this time I wanted to do it right: The IDE should be built   using an ABSE model! But how? I didn&#8217;t have a tool to build an ABSE model&#8230; So I used Leo, a scriptable outline   editor. After many hours building scripts and auxiliary tools, I was able to develop AtomWeaver, an IDE that   implements ABSE, using ABSE!</p>
<p>I knew that many hours would be spent developing code and scripts that would be thrown to the electronic dumpster once   AtomWeaver would become usable. But software development is sometimes like that: you must give one step backward so   that you can give two steps forward.</p>
<p>ABSE and AtomWeaver are currently being polished to a point that they can be understood, used, supported, (and I hope)   loved by the community. The initial release is near. Stay tuned!</p>
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